Monday, 23 September 2013

Horror - Genre Conventions



Settings

  • Small communities or isolated places
  • Places with a 'past'. Abandoned houses, old lunatic asylum .
  • Homes, usually with several layers. Cellars, attics - places where secrets may be hidden
  • Innocent places at night time - play areas, etc. 

Technical Code

  • Camerawork is EXPRESSIVE, rather than naturalistic. Canted angels to create disorientation.
  • ECUs on victim to show their fear and making sure the threat is off screen so you don't know where it is. ECUs on the threat to connote a invasion of personal space.
  • Sound is important. Often with heartbeat noises high in the mix with common ambient sounds in the sound track.
  • Use of sudden jumps from LS to ECU to unsettle the audience. 

Iconography

  • Visual signifies like the colours black and red (blood, danger, darkness, evil)
  • Motivated, low key lighting
  • Childhood innocence - playgrounds, dolls, clowns, childrens songs. 

Narrative Structure

  • Classic realist Hollywood narrative with normality-enigma-path to resolution-closure
  • Could contain a 'false ending'
  • Final girl of slashers films

Character Types


  • Main protagonist, Victim/Hero
  • Monsters with hidden secret or made psychotic
  • Children
  • 'Immoral' teens get killed
  • The 'have a go' hero

Themes

  • Binnary opposites - natural v unnatural, good v evil
  • Science out of control
  • Hidden evils

1 comment:

  1. Liam,

    This is a little similar to the sheet but you have managed to pick out the key features/conventions. Please revisit this post and add a few images/videos to validate the points you have made.

    Nicely laid out, well done.
    EllieB

    ReplyDelete