Horror - Genre Conventions
Settings
- Small communities or isolated places
- Places with a 'past'. Abandoned houses, old lunatic asylum .
- Homes, usually with several layers. Cellars, attics - places where secrets may be hidden
- Innocent places at night time - play areas, etc.
Technical Code
- Camerawork is EXPRESSIVE, rather than naturalistic. Canted angels to create disorientation.
- ECUs on victim to show their fear and making sure the threat is off screen so you don't know where it is. ECUs on the threat to connote a invasion of personal space.
- Sound is important. Often with heartbeat noises high in the mix with common ambient sounds in the sound track.
- Use of sudden jumps from LS to ECU to unsettle the audience.
Iconography
- Visual signifies like the colours black and red (blood, danger, darkness, evil)
- Motivated, low key lighting
- Childhood innocence - playgrounds, dolls, clowns, childrens songs.
Narrative Structure
- Classic realist Hollywood narrative with normality-enigma-path to resolution-closure
- Could contain a 'false ending'
- Final girl of slashers films
Character Types
- Main protagonist, Victim/Hero
- Monsters with hidden secret or made psychotic
- Children
- 'Immoral' teens get killed
- The 'have a go' hero
Themes
- Binnary opposites - natural v unnatural, good v evil
- Science out of control
- Hidden evils
Liam,
ReplyDeleteThis is a little similar to the sheet but you have managed to pick out the key features/conventions. Please revisit this post and add a few images/videos to validate the points you have made.
Nicely laid out, well done.
EllieB